Gaming and gamification for correctional institutions
- Velde, R. te, Steur, J., Vrankan, A.
- Dialogic , WODC
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(Serious) games can be used for a very wide range of different (learning) goals – and are in fact already being deployed. In this study, the emphasis lies on behavioural changes. However, based on a detailed requirement and task analysis, one should consider case by case whether and how (serious) games and/or gamification are suitable for the process at hand. The main reason why (serious) games are effective learning methods, is because they can better motivate the student-cum-player and transmit the contents more targeted.
Based on the preliminary research and in consultation with the advisory committee the following themes were eventually selected: (1) gamification principles applied to DBT, (2) gaming applied in (pre)treatment of inmates, (3) training Motivational Treatment through gaming and (4) support reintegration activities by inmates.
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